After 9 interviews, it felt like time to give Quick Dev Insights a proper home. So I’ve moved the series over to Substack.
Check it out here: https://cbgamedev.substack.com/archive
It’s a much better fit for what the project’s become: a place to browse the full archive, read in a clean format, and subscribe to get new interviews straight to your inbox.
Working as an indie developer means wearing a lot of hats. Over the years it’s shown me truly how many different skills go into making a game and how easy it is to miss what happens outside your own area of speciality.
I started Quick Dev Insights to explore those other areas and to learn how each discipline helps shape the final experience.
Each post is a quick read from someone working in or around games; sharing real-world lessons, creative insights, and practical advice from across the industry.
Here’s what’s live so far:
🔸Level Design - Alfie Bawden
🔸Creating UI For Games - Ben Humphreys
🔸Building A Community - Dan Walters
🔸Indie Game Publishing - Jeff Giasson
🔸Indie Game Development - James Rowbotham
🔸Starting / Running An Outsourcing Studio - Rob Moody
🔸Developing For The Playdate - Ollie Coe
🔸Designing Sounds For Games - Ben Ridge
🔸Technical Animation In Games - Liam Lambert
If you’re interested in exploring different sides of game development, you can read them all (and subscribe for free) here 👇