TOOLS FOR FASTER, CLEANER UNREAL ENGINE PROJECTS
I create Unreal Engine tools to help speed up development, catch bugs, and improve optimisation I use these tools in my own projects to tackle real production challenges
Why I Made These Tools
Over time, it’s easy for lots of smaller issues to creep into your project without you ever realising. Things like missing collision on pickup meshes or missing sound classes on sound cues. While these problems might seem minor on their own, when they accumulate, they can harm the player’s experience just as much as a major bug could. Think of it as death by 1000 cuts (bugs).
The same applies to optimisation. As your game grows, it is easy for small optimisation opportunities to be missed and slowly build into bigger performance issues. Things like missing sound concurrency limits, 2048 textures on tiny props, or static meshes not using nanite and missing LODs, to name a few.
Manually checking for these problems is boring and time-consuming, and can feel like searching for needles in a haystack. That’s why these tools exist. I use them in my own projects to help me quickly weed out issues and keep my projects as solid as possible.
PROJECT OPTIMISE
A project content-focused tool that takes a holistic view of your Unreal Engine 5 project, helping you identify bugs and optimisation opportunities across your entire content library.
LEVEL OPTIMISE
A level-focused tool that helps identify potential bugs and optimisation opportunities across all the actors of your Unreal Engine 5 level.
License / Usage Terms
Project Optimise and Level Optimise are licensed under the CBgameDev Tools License Agreement.
https://www.cbgamedev.com/tools-eula