FREERUNNERS
After years of development, iteration, testing, tweaking movement, and working on flow, I released freerunners onto Steam in March 2026!
You can jump in and play right now over on Steam HERE
The Journey Behind Freerunners
Freerunners took me a long time to finish.
Turns out, solo development is tough… who knew ha!
That said, I genuinely loved making the game, and I’m proud of what it’s become.
I was initially inspired to start the project after taking some real-world parkour classes. I really enjoyed it, and it made me want to capture the feeling of doing parkour and translate it into tactile game mechanics. Things like; the anticipation before an obstacle. Thinking one move ahead while still in motion. Controlling your balance and breathing. Judging a precision jump. And that small moment of satisfaction when you execute a clean run.
That concept became the foundation of what I was trying to achieve.
Over the past few years, I developed Freerunners in my spare time. Designing, programming, creating the art, iterating and rebuilding systems, refining movement, and constantly adjusting flow to try and get the feel right.
There were definitely moments where it felt like the project might never end. But finishing something is a skill in itself, and this game forced me to develop that skill.
I really did learned a huge amount along the way about scope, discipline, polish, restraint, motivation, actually finishing a game and more.
Check out the launch trailer below!