It’s been a busy couple of weeks!
I just released a version of my Level Optimise Tool, which is compatible with Unreal Engine 5.6!
So now you can continue to find potential bugs and possible optimisations in your most up-to-date projects.
LEVEL OPTIMISE TOOL (Unreal Engine 5 Tool)
What's The Tool For?
Manually checking every actor in your level for issues is time-consuming, tedious and so unrealistic. It becomes like searching for needles in a haystack. This Level Optimise tool is:
Designed to help you quickly find those needles (issues) in the haystack (level)
Here are a few of the key performance issues this tool can help you identify, allowing you to claw back FPS:
Lights with no Max Draw Distance set
Lights with Cast Shadows enabled
Static meshes with Nanite disabled
Skeletal meshes with no LODs
... and many more!
Cheers,
James