BATTLE SPORT GAME

Team Project - 7 days in 2020

Game Jam

Over 7 days, we jammed out a round-based multiplayer shooter. Our aim was to create a prototype demonstrating the main demands, design and good practices across all development areas of a networked UE4 shooter.

Design-wise we settled on elements from the “Gunfight” & “Cyber Attack” game modes in Call of Duty: Modern Warfare (2019). These modes have a range of elements to help competition; rounds, objectives, downed states as well as battle royale elements such as loot persistence. We also included third-person mechanics, advanced locomotion, leaning and screen-based weapon tracing. We wanted to test/demonstrate a robust backend solution that minimises third party reliance and handles; authentication, client information, matchmaking and server scaling.

The main areas that I worked on were: Animation, UI, sound and blueprint work.

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The Black Death