Busy, Busy and The Black Death Progress

So it's been a busy few months! We have been working hard at the office trying to make The Black Death the best game it can be! We have been learning a lot across the board about making games, from game design and optimisation to community management and marketing. One of the big changes that seem to be working is that we have started being consistent and more informative in regards to our updates. Now we put out a new update to our release branch every 2 weeks (and multiple Beta

Now we put out a new update to our release branch every 2 weeks (and multiple Beta branch builds during that time) and it seems to be working well!  Our Concurrent player count is on the rise, people seem to be enjoying the game and it all feels tighter as a whole. We also hit 90% in our recent reviews for the first time, which was a great feeling!

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I have also been working on my next little game, it's called Rage. It's taken me a lot longer than I thought it would to make, which I will talk about when I do a postmortem about making it. But I'm getting closer now and hope to have a pretty-much-done build ready in the next week or so! Here is a little image of the current main menu, until then!

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