Quick Dev Tip Series James Rowbotham Quick Dev Tip Series James Rowbotham

50 Quick Tips and Tricks for Unreal Engine. How many do you know?

I’ve been working on Quick Dev Tips for the last couple of years. It’s a series of fast, bite-sized game development tips and tricks focused around the Unreal Engine.

The idea was sparked off while working on my parkour game Freerunners when I found out about this little gem: You can turn any object variable into a validated version (#1 is Valids). It made me realise that there are so many little tips and tricks out there that can really help speed things up and make your life easier. I wanted to share the ones I found out about, so everyone could benefit!

Give me a follow on Twitter or sub on Youtube if you like what I do and want to know when I release new Unreal Engine tips!

So here we go 50 Unreal Engine tips and tricks. How many do you know?

#01 is Valids - Youtube - Blogpost

Turning a get object variable into an isValid get version


#02 Pin Splitting - Youtube - Blogpost

Splitting vectors & rotator node pins so you can use them with fewer nodes


#03 Quick Variables - Youtube - Blogpost

Shortcuts for getting, setting and replacing variables


#04 Reroute Nodes - Youtube - Blogpost

Organise your spaghetti, using reroute nodes to help keep your blueprint wires clean and tidy (or make a bigger mess)


#05 Quick Align - Youtube - Blogpost

Blueprint node alignments tools and shortcuts


#06 Connection Lines - Youtube - Blogpost

Keyboard shortcuts which are useful when moving pins around


#07 Colouring Folders - Youtube - Blogpost

Colouring content browser folders


#08 Multi-Line Text - Youtube - Blogpost

Forcing text to start on a new line


#09 Quick Copy Collision - Youtube - Blogpost

Copy collision from one static mesh asset to another


#10 Subcategories - Youtube - Blogpost

Using subcategories to help keep things more organised


#11 Importing Files - Youtube - Blogpost

Saving time by importing entire folder structures


#12 Easy Copy Info - Youtube - Blogpost

Copy / paste variable information around


#13 Store Camera Positions - Youtube - Blogpost

Quick switching between stored camera positions


#14 Quick Set Sound Settings - Youtube - Blogpost

Match settings of another already set up sound when importing new audio


#15 Bulk Edit Assets - Youtube - Blogpost

Using the property matrix to bulk edit assets


#16 Viewport Preview Audio - Youtube - Blogpost

Activate real-time audio in your viewport settings so you can hear sounds from your editor without needing to play your level


#17 Materials Quick Connection - Youtube - Blogpost

In materials, quickly connect to a pin on the results node


#18 Separate Lighting Channels - Youtube - Blogpost

Using separate lighting channels to light/exclude specific assets in your levels


#19 Tweak Animations In Editor - Youtube - Blogpost

Tweak animations from within the engine


#20 Optimising: Dump Ticks - Youtube - Blogpost

See what actors are ticking in your level


#21 Advanced Content Browser Searching - Youtube - Blogpost

Be more efficient at searching your content browser by using operators, types etc


#22 Quick Find Asset - Youtube - Blogpost

Quickly find an asset in your content browser from an in-level asset using the keyboard shortcut Ctrl + B


#23 Toggle Translucent Selection - Youtube - Blogpost

Use the keyboard shortcut “T” to toggle translucency making it easier to select/unselect specific assets


#24 Quick Rename - Youtube - Blogpost

Use the “F2” keyboard shortcut to quickly be able to rename assets


#25 Move Light In Static Mesh Viewer - Youtube - Blogpost

Move the light around in the static mesh viewer to preview your asset more easily


#26 Change Asset Default Transform - Youtube - Blogpost

Offset an assets default transform by changing its import settings and then reimporting it


#27 Multiple Content Browsers - Youtube - Blogpost

Being able to have multiple content browsers open to help when filling out levels


#28 Drop Asset To Surface - Youtube - Blogpost

Dropping assets flush to surfaces using the keyboard shortcut “END


#29 Quick Make Pins - Youtube - Blogpost

A method to quickly make in/out pins


#30 Content Browser Icons Size - Youtube - Blogpost

Scaling up and down the content browser icons


#31 Favourite Folders - Youtube - Blogpost

A method of more easily accessing folders you use a lot


#32 Custom Grid Snap Amounts - Youtube - Blogpost

Editing the grid snap amounts and making your own custom values


#33 UMG Favourites - Youtube - Blogpost

A way to more quickly access UMG elements you use a lot


#34 Find Across Whole Project - Youtube - Blogpost

Search for a name or phrase across the whole project


#35 Quick Switch Tabs - Youtube - Blogpost

Switch the current editor tab using keyboard shortcuts “hold Left Ctrl and press Tab”


#36 Save Colours - Youtube - Blogpost

Using the colour picker, save and load colours to use around your project


#37 Colourblind Editor Mode - Youtube - Blogpost

Colourblind editor preferences to help you develop your game


#38 Animation Pose to Static Mesh - Youtube - Blogpost

Turn a pose from a skeletal mesh into a static mesh


#39 Quick Tweak Texture - Youtube - Blogpost

Using texture adjustments to quick tweak textures without needing to leave the editor


#40 Diffing Blueprints - Youtube - Blogpost

Easy way to find the difference between 2 assets (useful for finding problems)


#41 Multiple Anim Sequences Open At the Same Time - Youtube - Blogpost

Be able to have multiple anim sequences open for the same character at the same time (useful for animators)


#42 Automatically Import Files - Youtube - Blogpost

Set folders to automatically reimport files into the engine if they change


#43 Quick Navigate To Blueprint Parent - Youtube - Blogpost

When in a blueprint you can quickly navigate up to the blueprints parent using buttons in the top right


#44 Relative and World Transforms - Youtube - Blogpost

Switch between relative/world transform on an assets transform values


#45 Combining multiple static Meshes - Youtube - Blogpost

Optimise your project by combining multiple static meshes into one static mesh


#46 Thumbnail Edit Mode - Youtube - Blogpost

Edit content browser thumbnail images to make them more easily readable at a glance


#47 Quick Open Level Asset - Youtube - Blogpost

Quickly open an asset up from your level using the keyboard shortcut “hold Ctrl and press E”


#48 Quick Make Icons - Youtube - Blogpost

A quick and easy way to make icons from your in-editor assets


#49 Save Load Layouts - Youtube - Blogpost

Save, load, and reset your editor panels layout. Great for if you like your layout a specific way


#50 Editor Call Events At Runtime - Youtube - Blogpost

Add buttons to an assets details panel so you can trigger functionality in-editor at runtime


So how did you do?

If you found these tips and tricks useful give me a follow on Twitter or sub on Youtube to find out when I release new Unreal Engine tips!

Also if you have a suggestion for a quick Unreal Engine tip or trick that you use then use this form to let me know!

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