Quick Dev Insights #07 - Developing For The Playdate - Ollie Coe
Ollie Coe holding the playdate console with his game 'Time From Earth'
Introduce yourself
Hello! I am Ollie and I have been in and around the games industry for 14 years. Starting at Ubisoft as a PR intern I have worked in various PR, marketing and brand roles for Ubi, Nintendo & The LEGO Group. Back in 2022 I decided that I wanted to start learning how to make my own games and through the Playdate started releasing some small games both on Playdate and then subsequently remade some for Gameboy. I now have 9 launches under my belt and I am currently working on the official remake of Shadowgate for Playdate whilst freelancing for The LEGO Group's creative agency.
What is the playdate console and how did you get into making games for it?
The Playdate is a little 1-bit handheld console with a crank. It's created by Panic and has become a beacon for interesting and original small games. Personally, I love handhelds and am a sucker for new tech so I started following the progress of the Playdate from the announcement in 2019, literally obsessing over every detail until I could pre-order one (There's a great story about the rollercoaster of developing a physical console on the Official Playdate Podcast). During the time in between the Playdate launching and me getting mine, I managed to ship two games onto the console before even holding one and am still totally obsessed with this little console and everything it means for the games industry.
What do you use to develop for the playdate?
You'll forgive me if I get some technical information a little wrong but to develop for Playdate you have a few options...You can use their SDK/Lua, you can use Swift OR you can use Panic's custom web-based development platform "Pulp" which very transparently takes inspiration from bitsy by Adam Le Doux. Pulp combined with some great tutorials from the community provided the best platform for me to go from idea to release without having to spend years learning to code etc. Pulp does contain a custom coding language but it's very forgiving (You can also edit pixel art, music, sound etc all in the editor, it's really neat!).
What design considerations are there when developing for the playdate?
First I will say that I am a complete coward and have not figured out how to program the use of the crank yet but yes, that's a big differentiator. For me though, design by limitation is something that I have thoroughly enjoyed. In the most part, using Pulp you need to design tiles with 8x8, 1-bit pixel art which forces you to be imaginative and bring your creations to life in an almost puzzle-like way as you have no access to colour either. The console has two main buttons plus the crank, so inputs are also completely stripped back. This designing by limitation means that the console's store is full of neat little creative games that present simple and clever ideas in fairly straightforward ways and this is really what I love about the console.
How does distribution work for playdate games?
When you first buy a Playdate, you get access to 24 games which are automatically uploaded to your console at a cadence of 2 per week. This idea is to have an almost book club style of games delivered to you, so you can discover cool new stuff with your friends weekly. On top of these inbuilt games, you can also sideload games from Itch (It's incredibly user-friendly) and buy games directly from Panic's Catalog store online or on the console directly which contains all the games that Panic love the most. There are now over 1000 games on Itch so the community is really thriving!
Where can people find out more about the playdate and developing games for it?
Here's where the Playdate community really shines! Firstly, come and hang out on the Playdate Squad Discord, where you'll meet new friends, have access to testing and development help, find out about new games etc. Then you've got the Devstaurant which is Xania's place for loads of awesome projects around the Playdate (Calendars, awards shows, an unofficial magazine etc). There are some great beginner tutorials by SquidGodDev on YouTube (Which I always cite as helping me get started). You also have Playdate: The Unofficial Website, Hello Playdate podcast, Playdate Player on YouTube and lots of other resources for learning about new games.
Where to find more about what you are working on?
The best place to see everything together is on my Linktree where you can find my games on itch, Catalog, some ramblings on Reddit, my efforts at trailers on YouTube and an overview of what I do on my website.
BLOG POSTS
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2025
8
- 3 May 2026 How Bad Audio Organisation Was Costing Me Money (And How I Fixed It)
- 15 Apr 2026 My Tools Are 30% Off This Week!
- 4 Apr 2026 The Reality of Solo Game Development - Freerunners Postmortem
- 9 Mar 2026 Freerunners Flow Update
- 4 Mar 2026 Freerunners is Out Now on Steam!
- 10 Feb 2026 QUICK DEV TIP #113 UE5 - Multiple Viewports
- 5 Feb 2026 Zombie Typing is Part of Steam Typing Fest!
- 20 Jan 2026 QUICK DEV TIP #112 UE5 - Copy Paste Functions
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2024
22
- 30 Dec 2025 QUICK DEV TIP #111 UE5 - Bulk Rename Assets
- 7 Dec 2025 QUICK DEV TIP #110 UE5 - Thicken Trigger Volumes
- 16 Nov 2025 Level Optimise Tool - UE5.7 Compatible Version
- 15 Nov 2025 Project Optimise Tool - UE5.7 Compatible Version
- 5 Nov 2025 Quick Dev Insights #10 - Designing Dynamic Game Music Systems - with Pav Gekko
- 1 Nov 2025 Updated My Website Look!
- 26 Oct 2025 New Branding!
- 14 Oct 2025 Quick Dev Insights has a new home!
- 13 Oct 2025 Zombie Typing is Live in Steam Next Fest!
- 8 Oct 2025 Quick Dev Insights #09 - Technical Animation In Games - With Liam Lambert
- 4 Oct 2025 Zombie Typing - Demo Released To Steam
- 13 Sept 2025 Zombie Typing - Full Game Announcement!
- 9 Sept 2025 Quick Dev Insights #08 - Designing Sounds For Games - with Ben Ridge
- 13 Aug 2025 LEVEL OPTIMSE TOOL - UE5.6 Compatible Version Released!
- 9 Aug 2025 Project Optimise Tool - Updated to V3.2!
- 7 Aug 2025 QUICK DEV TIP #109 UE5 - Filtering Output Logs
- 23 Jul 2025 QUICK DEV TIP #108 UE5 - Bulk Fill Array
- 23 Jul 2025 QUICK DEV TIP #107 UE5 - Orbit Camera Mode
- 20 Jul 2025 Devumentary: ZOMBIE TYPING
- 15 Jul 2025 Zombie Typing Game Demo Launched!
- 24 Apr 2025 Optimising Your Unreal Engine 5 Project
- 29 Mar 2025 Level Optimise Tool - Released Onto FAB Marketplace
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2023
20
- 24 Nov 2024 Project Optimise Tool Released Onto FAB Unreal Marketplace!
- 12 Oct 2024 I Released Project Optimise V3.1
- 17 Sept 2024 QUICK DEV TIP #106 UE4 / UE5 - Toggle Debug Camera
- 7 Sept 2024 Quick Dev Insights #07 - Developing For The Playdate - Ollie Coe
- 3 Sept 2024 QUICK DEV TIP #105 UE4 / UE5 - Debugging UI With The Widget Reflector
- 3 Sept 2024 QUICK DEV TIP #104 UE4 / UE5 - Quick Select Input Key
- 2 Sept 2024 QUICK DEV TIP #103 UE4 / UE5 - Auto Navigate to Blueprint Error
- 28 Aug 2024 Indie Dev Story is now available on Steam for FREE!
- 20 Aug 2024 Quick Dev Insights #06 - Starting and running your own outsourcing studio - Rob Moody
- 4 Aug 2024 QUICK DEV TIP #102 UE4 / UE5 - List Modified Variables
- 4 Aug 2024 QUICK DEV TIP #101 UE5 - Quick Copy Paste Variables
- 31 Jul 2024 Indie Dev Story Patch Notes for V1.3
- 22 Apr 2024 Testing out Tech: Adobe Express - Animations from Audio
- 20 Apr 2024 Made a new Game: Ultra Ball!
- 5 Mar 2024 FREERUNNERS PROGRESS - More ways to Fail
- 27 Feb 2024 Freerunners Progress - A better flow
- 21 Feb 2024 Freerunners Marketing, Lets get started!
- 17 Feb 2024 FREERUNNERS Steam Next Fest Postmortem
- 6 Feb 2024 FREERUNNERS IS IN STEAM NEXT FEST FEB 2024!
- 25 Jan 2024 FREERUNNERS DEMO UPDATE! (JANUARY 2024)
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2022
18
- 31 Dec 2023 Marauders Community Memes, Art and Cosplay! Dec 2023 Edition
- 26 Nov 2023 Freerunners Demo Updates! (November 2023)
- 6 Oct 2023 Project Optimise Tool (Unreal Engine) : How To Use
- 6 Oct 2023 Project Optimise Tool Is Now Downloadable From My itch.io Page
- 8 Sept 2023 Freerunners Demo Out Now!
- 4 Sept 2023 All Things Marauders (March - August 2023)
- 8 Aug 2023 10 Tips For Faster Blueprint Using
- 5 Aug 2023 Updated my Free Unreal Engine Tool: Project Optimise
- 10 Jun 2023 Meetup at the Team17 office!
- 28 Apr 2023 New Unreal Engine Tool: Project Optimise!
- 13 Apr 2023 21 UE4/UE5 Tips To Help You Build Out Levels Faster
- 31 Mar 2023 I did a talk at GDC!
- 4 Mar 2023 4 Material Editor Tips for Unreal Engine
- 25 Feb 2023 6 Tips for Faster Blueprinting!
- 13 Feb 2023 5 Useful Unreal Engine Blueprint Tips/Tricks
- 8 Feb 2023 3 Quick Unreal Engine Sound Tips/Tricks
- 19 Jan 2023 Compare Data tables Tool for Unreal Engine
- 2 Jan 2023 I Tried Rokoko Video - Free Ai Motion Capture
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2021
55
- 29 Dec 2022 3 Quick Unreal Engine Animation Tips/Tricks
- 20 Dec 2022 Marauders: The Red Baron Update
- 5 Dec 2022 50 Quick Tips and Tricks for Unreal Engine. How many do you know?
- 4 Dec 2022 F1 Marauders Art
- 20 Nov 2022 QUICK DEV TIP #100 UE4 / UE5 - Snap To Surface
- 14 Nov 2022 Quick Dev Insights #02 - Level Designer - Alfie Bawden
- 12 Nov 2022 QUICK DEV TIP #99 UE4 / UE5 - Editor Asset Open Location
- 11 Nov 2022 Launching Marauders into EA
- 10 Nov 2022 Marauders Memes#1
- 7 Nov 2022 QUICK DEV TIP #98 UE4 / UE5 - Custom Asset Shadow
- 29 Oct 2022 QUICK DEV TIP #97 UE4 / UE5 - Screenshots
- 23 Oct 2022 QUICK DEV TIP #96 UE4 / UE5 - Copy Paste UMG Anims
- 16 Oct 2022 QUICK DEV TIP #95 UE4 / UE5 - Favourite Blueprint Nodes
- 12 Oct 2022 Rust bucket 3D Print
- 12 Oct 2022 QUICK DEV TIP #94 UE4 / UE5 - MATERIAL EDITOR KEYBOARD SHORTCUTS
- 27 Sept 2022 QUICK DEV TIP #93 UE4 / UE5 - Blueprint Keyboard Shortcuts
- 18 Sept 2022 QUICK DEV TIP #92 UE4 / UE5 - GAMEPLAY VIEW
- 10 Sept 2022 Marauders Progress
- 3 Sept 2022 QUICK DEV TIP #91 UE4 / UE5 - COMMENTING
- 22 Aug 2022 QUICK DEV TIP #90 UE4 / UE5 - GROUPING
- 15 Aug 2022 QUICK DEV TIP #89 UE4 / UE5 - LOCK IN PLACE
- 5 Aug 2022 QUICK DEV TIP #88 UE4 / UE5 - REORDER ARRAY
- 19 Jul 2022 QUICK DEV TIP #87 UE4 / UE5 - HIDE UI BINDINGS
- 12 Jul 2022 QUICK DEV TIP #86 UE4 / UE5 - CONSOLE COMMAND INFO
- 3 Jul 2022 QUICK DEV TIP #85 UE4 / UE5 - QUICK CHANGE VIEWPORT ANGLE
- 26 Jun 2022 QUICK DEV TIP #84 UE4 / UE5 - DELETE NODE, KEEP CONNECTION
- 19 Jun 2022 QUICK DEV TIP #83 UE4 / UE5 - MOVE WITH ASSET
- 12 Jun 2022 QUICK DEV TIP #82 UE4 / UE5 - EDITOR START UP LEVEL
- 6 Jun 2022 QUICK DEV TIP #81 UE4 / UE5 - VIEW FROM ASSET POINT OF VIEW
- 29 May 2022 QUICK DEV TIP #80 UE4 / UE5 - EXTRA INFO ABOUT NODES
- 29 May 2022 Quick Dev Insights #05 - Indie Games Publisher - Jeff Giasson
- 23 May 2022 QUICK DEV TIP #79 UE4 / UE5 - CONTENT BROWSER FILTERS
- 16 May 2022 QUICK DEV TIP #78 UE4 / UE5 - ADJUST GIZMO SIZE
- 10 May 2022 QUICK DEV TIP #77 UE4 / UE5 - FULL SCREEN VIEWPORT
- 3 May 2022 QUICK DEV TIP #76 UE4 / UE5 - SPEED TREE COLOUR VARIATION NODE
- 28 Apr 2022 Quick Dev Insights #04 - Building A Community - Dan Walters
- 25 Apr 2022 QUICK DEV TIP #74 UE4 / UE5 - OPTIMISING TICK RATE
- 25 Apr 2022 QUICK DEV TIP #75 UE4 / UE5 - MAP THUMBNAIL ICONS
- 11 Apr 2022 QUICK DEV TIP #73 UE4 / UE5 - GPU VISUALISER
- 9 Apr 2022 Quick Dev Insights #03 - Creating UI For Games - Ben Humphreys
- 4 Apr 2022 QUICK DEV TIP #72 UE4 / UE5 - TEMP CHANGE PIVOT
- 28 Mar 2022 QUICK DEV TIP #71 UE4 / UE5 - COPY PASTE LODs
- 23 Mar 2022 Marauders Has Been Announced!
- 21 Mar 2022 QUICK DEV TIP #70 UE4 / UE5 - OUTLINER FILTERING
- 14 Mar 2022 QUICK DEV TIP #69 UE4 / UE5 - CONSOLE COMMAND SEARCHING
- 7 Mar 2022 QUICK DEV TIP #68 UE4 / UE5 - HIGHLIGHTING CONNECTIONS
- 1 Mar 2022 QUICK DEV TIP #67 UE4 / UE5 - SAVE HARD DRIVE SPACE
- 21 Feb 2022 QUICK DEV TIP #66 UE4 / UE5 - NAME MATERIAL PINS
- 14 Feb 2022 QUICK DEV TIP #65 UE4 / UE5 - EDIT AUTOSAVE SETTINGS
- 6 Feb 2022 QUICK DEV TIP #64 UE4 / UE5 - HIDE ALL SCREEN MESSAGES
- 31 Jan 2022 QUICK DEV TIP #63 UE4 / UE5 - MEASURING DISTANCES
- 24 Jan 2022 QUICK DEV TIP #62 UE4 / UE5 - MATHS IN VARIABLES
- 17 Jan 2022 QUICK DEV TIP #61 UE4 / UE5 - STORE BLUEPRINT GRAPH POSITIONS
- 11 Jan 2022 QUICK DEV TIP #60 UE4 / UE5 - MIRROR ASSETS
- 3 Jan 2022 QUICK DEV TIP #59 UE4 / UE5 - SMALLER INTERFACE ICONS
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2020
55
- 27 Dec 2021 QUICK DEV TIP #58 UE4 / UE5 - QUICK ADJUST CAMERA SPEED
- 20 Dec 2021 QUICK DEV TIP #57 UE4 / UE5 - BREAKPOINT ON BLUEPRINT ERROR
- 13 Dec 2021 QUICK DEV TIP #56 UE4 / UE5 - UMG REPLACE & WRAP WITH
- 6 Dec 2021 QUICK DEV TIP #55 UE4 / UE5 - MOVE VARIABLE TO PARENT
- 29 Nov 2021 QUICK DEV TIP #54 UE4 / UE5 - SELECT ALL OF THE SAME
- 22 Nov 2021 QUICK DEV TIP #53 UE4 / UE5 - LIGHT MAP STATISTICS
- 16 Nov 2021 QUICK DEV TIP #52 UE4 / UE5 - EVENT TO FUNCTION / FUNCTION TO EVENT
- 8 Nov 2021 QUICK DEV TIP #51 UE4 / UE5 - DISABLE BLUEPRINT NODE
- 1 Nov 2021 QUICK DEV TIP #50 UE4 / UE5 - EDITOR CALL EVENTS AT RUNTIME
- 25 Oct 2021 QUICK DEV TIP #49 UE4 / UE5 - SAVE LOAD LAYOUTS
- 18 Oct 2021 QUICK DEV TIP #48 UE4 / UE5 - QUICK MAKE ICONS
- 17 Oct 2021 My steam page got approved for my game Freerunners!
- 11 Oct 2021 QUICK DEV TIP #47 UE4 / UE5 - QUICK OPEN LEVEL ASSET
- 4 Oct 2021 QUICK DEV TIP #46 UE4 / UE5 - THUMBNAIL EDIT MODE
- 27 Sept 2021 QUICK DEV TIP #45 UE4 / UE5 - COMBINING MULTIPLE STATIC MESHES
- 20 Sept 2021 QUICK DEV TIP #44 UE4 / UE5 - RELATIVE AND WORLD TRANSFORMS
- 13 Sept 2021 QUICK DEV TIP #43 UE4 / UE5 - QUICK NAVIGATE TO BLUEPRINT PARENT
- 6 Sept 2021 QUICK DEV TIP #42 UE4 / UE5 - Automatically Reimport Files
- 30 Aug 2021 QUICK DEV TIP #41 UE4 / UE5 - Have Multiple Anim Sequences Open
- 23 Aug 2021 QUICK DEV TIP #40 UE4 / UE5 - Diffing Blueprints
- 16 Aug 2021 QUICK DEV TIP #39 UE4 / UE5 - Quick Tweak Textures
- 9 Aug 2021 QUICK DEV TIP #38 UE4 / UE5 - Animation Pose Into Static Mesh
- 2 Aug 2021 We Won An Award!
- 2 Aug 2021 QUICK DEV TIP #37 UE4 / UE5 - Colourblind Editor Mode
- 26 Jul 2021 QUICK DEV TIP #36 UE4 / UE5 - Saving Colours
- 19 Jul 2021 QUICK DEV TIP #35 UE4 / UE5 - Quick Switch Tabs
- 12 Jul 2021 QUICK DEV TIP #34 UE4 / UE5 - Find Across Whole Project
- 5 Jul 2021 QUICK DEV TIP #33 UE4 / UE5 - UMG Favourites
- 28 Jun 2021 QUICK DEV TIP #32 UE4 - Custom Grid Snap Amounts
- 21 Jun 2021 QUICK DEV TIP #31 UE4 - Favourite Folders
- 13 Jun 2021 QUICK DEV TIP #30 UE4 - Content Browser Icon Size
- 7 Jun 2021 QUICK DEV TIP #29 UE4 - Quick Make Pins
- 31 May 2021 QUICK DEV TIP #28 UE4 - Drop Asset To Surface
- 24 May 2021 QUICK DEV TIP #27 UE4 - Multiple Content Browsers
- 17 May 2021 QUICK DEV TIP #26 UE4 - Change Asset Default Transform
- 10 May 2021 QUICK DEV TIP #25 UE4 - Move Light In Static Mesh Viewer
- 3 May 2021 QUICK DEV TIP #24 UE4 - Quick Rename
- 2 May 2021 Survive Another Night Patch Notes
- 26 Apr 2021 QUICK DEV TIP #23 UE4 - Toggle Translucent Selection
- 19 Apr 2021 QUICK DEV TIP #22 UE4 - Quick Find Asset
- 12 Apr 2021 QUICK DEV TIP #21 UE4 - ADVANCED CONTENT BROWSER SEARCHING
- 5 Apr 2021 QUICK DEV TIP #20 UE4 - OPTIMISING: DUMPTICKS
- 29 Mar 2021 QUICK DEV TIP #19 UE4 - TWEAK ANIMATIONS IN EDITOR
- 22 Mar 2021 QUICK DEV TIP #18 UE4 - SEPARATE LIGHTING CHANNELS
- 15 Mar 2021 QUICK DEV TIP #17 UE4 - MATERIALS QUICK CONNECT
- 8 Mar 2021 QUICK DEV TIP #16 UE4 - PREVIEW AUDIO FROM VIEWPORT
- 1 Mar 2021 QUICK DEV TIP #15 UE4 - BULK EDIT ASSETS
- 22 Feb 2021 QUICK DEV TIP #14 UE4 - QUICK SET SOUND SETTINGS
- 15 Feb 2021 QUICK DEV TIP #13 UE4 - STORED CAMERA POSITIONS
- 8 Feb 2021 QUICK DEV TIP #12 UE4 - BLUEPRINTS - EASY COPY INFO
- 1 Feb 2021 QUICK DEV TIP #11 UE4 - BLUEPRINTS - QUICK IMPORTING FILES
- 25 Jan 2021 QUICK DEV TIP #10 UE4 - BLUEPRINTS - SUBCATEGORIES
- 18 Jan 2021 QUICK DEV TIP #09 UE4 - BLUEPRINTS - COPY COLLISION
- 11 Jan 2021 QUICK DEV TIP #08 UE4 - MULTI-LINE TEXT!
- 4 Jan 2021 Quick Dev Tip #07 UE4 - Coloured Folders!
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2019
11
- 28 Dec 2020 Quick Dev Tip #06 UE4 - Connection Lines
- 28 Dec 2020 Survive Another Night Postmortem
- 21 Dec 2020 Quick Dev Tip #05 UE4 - Quick Align Nodes
- 16 Dec 2020 Quick Dev Tip #4 UE4 - Reroute Nodes
- 13 Dec 2020 Quick Dev Tip #3 UE4 - Blueprints Quick Variables
- 13 Dec 2020 My 2020 Epic MegaJam Entry
- 29 Nov 2020 Quick Dev Tip #2 UE4 - Blueprints - Pin Splitting
- 23 Nov 2020 New Quick Dev Tips Series
- 6 May 2020 "Marauder" Our New Game
- 12 Apr 2020 Bringing Images To Life
- 11 Apr 2020 VR Fun
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2018
1
- 26 May 2019 Art'ing
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2017
2
- 2 Sept 2018 Playing around making a loading icon
- 12 Aug 2018 Showreel of my animations from "The Black Death"
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2016
8
- 4 Nov 2017 RAGE trailer
- 4 Nov 2017 Made a Trailer for 'Indie Dev Story'
- 25 Oct 2017 Indie Dev Story Patch Notes V1.1 & V1.2
- 22 Sept 2017 The Black Death has been shortlisted for an Award!
- 5 Aug 2017 Rage Postmortem
- 5 Aug 2017 Finished my next game! "Rage"
- 29 Jun 2017 Busy, Busy and The Black Death Progress
- 18 Feb 2017 Gifs of the little games I have made so far!
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2015
14
- 10 Dec 2016 Indie Dev Story Postmortem
- 4 Dec 2016 Finished 'Indie Dev Story'
- 2 Dec 2016 CBgameDev Logo
- 12 Nov 2016 TBD Hit 80% Woop! & Nottingham Gamecity Festival Talk!
- 8 Oct 2016 The Black Death at EGX 2016!
- 23 Aug 2016 The Black Death at Gamescom, Germany 2016
- 8 Jun 2016 Finished my next mini game
- 26 May 2016 More pixel playing around
- 18 May 2016 The Black Death at Rezzed
- 1 Apr 2016 Boxes animating
- 1 Apr 2016 Recording Lets Play For the Black Death
- 26 Mar 2016 Playing around with pixel art
- 16 Mar 2016 Made a Launcher for my game Jam Games
- 16 Mar 2016 My First Pixel Animation